Fun Report: Inventing a Board Game
What’s a fun report?
A fun report is a structured evaluation where someone tests an activity, idea, or experience specifically to assess its enjoyment value, then documents the results. IT’S SOMETHING I INVENTED!
Core components:
- What was tested — The activity, idea, or experience being evaluated
- What happened — What actually occurred during the test (not just what was planned)
- Fun level — A subjective rating or description of how enjoyable it was
- Key observations — What made it fun or not fun, unexpected moments, what could be improved
- Verdict — Whether it’s worth pursuing further, modifying, or abandoning
PLEASE SUBMIT YOUR FUN REPORTS TO THE HATE MAIL PAGE! Clicking the button will open a mail to me!
Fun is meant to be shared!! Fun reports don’t have to be good or well-written. Easy is better than hard.
Invention process
When my son said that he wanted to invent a game, I was instantly PUMPED! Children have the best ideas for fun and with a little support, can realize them. Son, I am your idea printer. Just tell me what to do.
The game environment
“It should be a board game,” he said, so we visited the paper recycling bin to find an old box. We selected the largest piece of cardboard we could find, and took it home.
I was interested in how we would get this giant piece of cardboard to fold into a shoebox, so I looked at the other board games we have, and made a plan:

It worked! First try! The board folds into an old shoebox. (First fold in half the hot-dog way and then fold away from the cuts.)
Now he was free to design the little world the game takes place in. This was done in open conversation, where he explained his ideas and I reality-checked them. This is also when we discovered that we would need a die to play.
Important to me, was that we don’t buy (or 3D print) any new junk, and it was important to my son was that he get to have full creative control.
Easy. LEGOS! …or other plastic blocks that click together…
Gameplay
Ingredients:
- Board download the image for reference
- Legos or other blocks that click together
- One die
2-4 players, 3+ years old
First you build your bosses out of lego. The more pieces you use, the harder they are to defeat.
Each character starts with one lego piece, in the “house”. The youngest goes first and the rotation is clockwise. Every turn, you get to roll the die once: to move, fight a boss, or upgrade in an upgrade house. You can’t use one roll to do two actions.
Once inside an upgrade house, on your next turn, you roll twice to try to get the number you need. In upgrade house 1, you try to get a 2 or 3 for 2 or 3 bricks. If you get 2 or 3 on the first roll, you don’t get a second roll in that turn. In upgrade house 2, you want to roll 5 to get 5 bricks.
In the hospital you get two free pieces, without rolling, and without waiting for your next turn.
When you are standing on a boss battle spot, on your next turn, you roll first. The number you get is how many pieces you take from the boss, and add to your character. Then, in the same turn, someone else rolls for the boss to see how many pieces he gets from you.
Two people can battle one boss at the same time. Your turns go together. First one character rolls to take pieces from the boss, then the other character. Then someone rolls for the boss:
- 1 : boss gets nothing
- 2 & 3 : boss gets one piece from each of you
- 4 & 5 : boss gets two pieces from each of you
- 6 : boss gets three pieces from each of you
Instead of rolling on your turn, you can put your hand on the battle challenge spot, and challenge another player to battle. Then you both teleport to the 1-on-1 arena. When it’s either of your turn, you attack the other, or run away by putting your hand on the battle challenge spot.
If you lose all your pieces in a battle, you’re dead. If all the bosses are dead/integrated into the characters, then the game ends. The pieces of each character are counted, and the one with the most pieces wins.
Conclusion - Fun Analysis
The creation of this game was fun for everyone involved. For my son, it was fun to invent a brand new game. For me it was fun to support the realization of his idea.
The fact that playing this game is fun, is the cherry on top.
We would like to open-source this game. Everyone is free to make this game, change the rules, make a digital version, etc. FUN IS MORE FUN WHEN IT’S TOGETHER AND FREE!!